Package org.lwjgl.opengl
Class NVFragmentCoverageToColor
- java.lang.Object
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- org.lwjgl.opengl.NVFragmentCoverageToColor
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public class NVFragmentCoverageToColor extends java.lang.ObjectNative bindings to the NV_fragment_coverage_to_color extension.This extension allows the fragment coverage value, represented as an integer bitfield, to be substituted for a color output being written to a single-component color buffer with integer components (e.g., R8UI). The capability provided by this extension is different from simply writing the gl_SampleMask fragment shader output in that the coverage value written to the framebuffer is taken after alpha test, stencil test, and depth test, as well as after the multisample fragment operations such as alpha-to-coverage.
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Field Summary
Fields Modifier and Type Field and Description static intGL_FRAGMENT_COVERAGE_COLOR_NVAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.static intGL_FRAGMENT_COVERAGE_TO_COLOR_NVAccepted by thecapparameter of Enable, Disable, IsEnabled.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static voidglFragmentCoverageColorNV(int color)
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Field Detail
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GL_FRAGMENT_COVERAGE_TO_COLOR_NV
public static final int GL_FRAGMENT_COVERAGE_TO_COLOR_NV
Accepted by thecapparameter of Enable, Disable, IsEnabled.- See Also:
- Constant Field Values
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GL_FRAGMENT_COVERAGE_COLOR_NV
public static final int GL_FRAGMENT_COVERAGE_COLOR_NV
Accepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.- See Also:
- Constant Field Values
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