Class ARBTextureCompressionRGTC
- java.lang.Object
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- org.lwjgl.opengl.ARBTextureCompressionRGTC
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public final class ARBTextureCompressionRGTC extends java.lang.ObjectNative bindings to the ARB_texture_compression_rgtc extension.This extension introduces four new block-based texture compression formats suited for unsigned and signed red and red-green textures (hence the name "rgtc" for Red-Green Texture Compression).
These formats are designed to reduce the storage requirements and memory bandwidth required for red and red-green textures by a factor of 2-to-1 over conventional uncompressed luminance and luminance-alpha textures with 8-bit components (
LUMINANCE8andLUMINANCE8_ALPHA8).The compressed signed red-green format is reasonably suited for storing compressed normal maps.
This extension uses the same compression format as the EXT_texture_compression_latc extension except the color data is stored in the red and green components rather than luminance and alpha. Representing compressed red and green components is consistent with the BC4 and BC5 compressed formats supported by DirectX 10.
Requires
OpenGL 1.3orARB_texture_compression. Promoted to core inOpenGL 3.0.
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Field Summary
Fields Modifier and Type Field and Description static intGL_COMPRESSED_RED_RGTC1
GL_COMPRESSED_RG_RGTC2
GL_COMPRESSED_SIGNED_RED_RGTC1
GL_COMPRESSED_SIGNED_RG_RGTC2Accepted by theinternalformatparameter of TexImage2D, CopyTexImage2D, and CompressedTexImage2D and theformatparameter of CompressedTexSubImage2D.
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Field Detail
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GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2
Accepted by theinternalformatparameter of TexImage2D, CopyTexImage2D, and CompressedTexImage2D and theformatparameter of CompressedTexSubImage2D.
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