Class ARBMultiDrawIndirect
- java.lang.Object
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- org.lwjgl.opengl.ARBMultiDrawIndirect
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public class ARBMultiDrawIndirect extends java.lang.ObjectNative bindings to the ARB_multi_draw_indirect extension.The
ARB_draw_indirectextension (included in OpenGL 4.0) introduced mechanisms whereby the parameters for a draw function may be provided in a structure contained in a buffer object rather than as parameters to the drawing procedure. This is known as an indirect draw and is exposed as two new functions,DrawArraysIndirectandDrawElementsIndirect. Each of these functions generates a single batch of primitives.This extension builds on this functionality by providing procedures to invoke multiple draws from a single procedure call. This allows large batches of drawing commands to be assembled in server memory (via a buffer object) which may then be dispatched through a single function call.
Requires
OpenGL 4.0orARB_draw_indirect. Promoted to core inOpenGL 4.3.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static voidglMultiDrawArraysIndirect(int mode, java.nio.ByteBuffer indirect, int primcount, int stride)Renders multiple sets of primitives from array data, taking parameters from memory.static voidglMultiDrawArraysIndirect(int mode, int[] indirect, int primcount, int stride)Array version of:MultiDrawArraysIndirectstatic voidglMultiDrawArraysIndirect(int mode, java.nio.IntBuffer indirect, int primcount, int stride)Renders multiple sets of primitives from array data, taking parameters from memory.static voidglMultiDrawArraysIndirect(int mode, long indirect, int primcount, int stride)Renders multiple sets of primitives from array data, taking parameters from memory.static voidglMultiDrawElementsIndirect(int mode, int type, java.nio.ByteBuffer indirect, int primcount, int stride)Renders multiple indexed primitives from array data, taking parameters from memory.static voidglMultiDrawElementsIndirect(int mode, int type, int[] indirect, int primcount, int stride)Array version of:MultiDrawElementsIndirectstatic voidglMultiDrawElementsIndirect(int mode, int type, java.nio.IntBuffer indirect, int primcount, int stride)Renders multiple indexed primitives from array data, taking parameters from memory.static voidglMultiDrawElementsIndirect(int mode, int type, long indirect, int primcount, int stride)Renders multiple indexed primitives from array data, taking parameters from memory.
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Method Detail
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glMultiDrawArraysIndirect
public static void glMultiDrawArraysIndirect(int mode, java.nio.ByteBuffer indirect, int primcount, int stride) public static void glMultiDrawArraysIndirect(int mode, long indirect, int primcount, int stride) public static void glMultiDrawArraysIndirect(int mode, java.nio.IntBuffer indirect, int primcount, int stride)Renders multiple sets of primitives from array data, taking parameters from memory.The parameters addressed by
indirectare packed into an array of structures, each element of which takes the form (in C):typedef struct { uint count; uint primCount; uint first; uint baseInstance; } DrawArraysIndirectCommand;A single call to
glMultiDrawArraysIndirectis equivalent, assuming no errors are generated to:const ubyte *ptr = (const ubyte *)indirect; for ( i = 0; i < primcount; i++ ) { DrawArraysIndirect(mode, (DrawArraysIndirectCommand*)ptr); if ( stride == 0 ) ptr += sizeof(DrawArraysIndirectCommand); else ptr += stride; }- Parameters:
mode- what kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESPOLYGONTRIANGLE_STRIPTRIANGLE_FANTRIANGLESQUAD_STRIPQUADSLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESindirect- an array of structures containing the draw parametersprimcount- the number of elements in the array of draw parameter structuresstride- the distance in basic machine units between elements of the draw parameter array
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glMultiDrawElementsIndirect
public static void glMultiDrawElementsIndirect(int mode, int type, java.nio.ByteBuffer indirect, int primcount, int stride) public static void glMultiDrawElementsIndirect(int mode, int type, long indirect, int primcount, int stride) public static void glMultiDrawElementsIndirect(int mode, int type, java.nio.IntBuffer indirect, int primcount, int stride)Renders multiple indexed primitives from array data, taking parameters from memory.The parameters addressed by indirect are packed into a structure that takes the form (in C):
typedef struct { uint count; uint primCount; uint firstIndex; uint baseVertex; uint baseInstance; } DrawElementsIndirectCommand;A single call to
glMultiDrawElementsIndirectis equivalent, assuming no errors are generated to:const ubyte *ptr = (const ubyte *)indirect; for ( i = 0; i < primcount; i++ ) { DrawElementsIndirect(mode, type, (DrawElementsIndirectCommand *)ptr); if ( stride == 0 ) ptr += sizeof(DrawElementsIndirectCommand); else ptr += stride; }- Parameters:
mode- what kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESPOLYGONTRIANGLE_STRIPTRIANGLE_FANTRIANGLESQUAD_STRIPQUADSLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHEStype- the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindirect- a structure containing an array of draw parametersprimcount- the number of elements in the array addressed byindirectstride- the distance in basic machine units between elements of the draw parameter array
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glMultiDrawArraysIndirect
public static void glMultiDrawArraysIndirect(int mode, int[] indirect, int primcount, int stride)Array version of:MultiDrawArraysIndirect
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glMultiDrawElementsIndirect
public static void glMultiDrawElementsIndirect(int mode, int type, int[] indirect, int primcount, int stride)Array version of:MultiDrawElementsIndirect
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