Class ARBDrawElementsBaseVertex
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- org.lwjgl.opengl.ARBDrawElementsBaseVertex
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public class ARBDrawElementsBaseVertex extends java.lang.ObjectNative bindings to the ARB_draw_elements_base_vertex extension.This extension provides a method to specify a "base vertex offset" value which is effectively added to every vertex index that is transferred through
DrawElements.This mechanism can be used to decouple a set of indices from the actual vertex array that it is referencing. This is useful if an application stores multiple indexed models in a single vertex array. The same index array can be used to draw the model no matter where it ends up in a larger vertex array simply by changing the base vertex value. Without this functionality, it would be necessary to rebind all the vertex attributes every time geometry is switched and this can have larger performance penalty.
For example consider the (very contrived and simple) example of drawing two triangles to form a quad. In the typical example you have the following setup:
vertices indices ---------- ----- 0 | (-1, 1) | 0 | 0 | 1 | (-1, -1) | 1 | 1 | 2 | ( 1, -1) | 2 | 2 | 3 | ( 1, 1) | 3 | 3 | ---------- 4 | 0 | 5 | 2 | -----which is normally rendered with the call
DrawElements(TRIANGLES, 6, UNSIGNED_BYTE, &indices).Now consider the case where the vertices you want to draw are not at the start of a vertex array but are instead located at offset 100 into a larger array:
vertices2 indices2 ---------- ----- .... 0 | 100 | 100 | (-1, 1) | 1 | 101 | 101 | (-1, -1) | 2 | 102 | 102 | ( 1, -1) | 3 | 103 | 103 | ( 1, 1) | 4 | 100 | .... 5 | 102 | ---------- -----The typical choices for rendering this are to rebind your vertex attributes with an additional offset of 100*stride, or to create an new array of indices (as indices2 in the example). However both rebinding vertex attributes and rebuilding index arrays can be quite costly activities.
With the new drawing commands introduced by this extension you can instead draw using vertices2 and the new draw call:
DrawElementsBaseVertex(TRIANGLES, 6, UNSIGNED_BYTE, &indices, 100)Promoted to core in
OpenGL 3.2.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static voidglDrawElementsBaseVertex(int mode, java.nio.ByteBuffer indices, int basevertex)Renders primitives from array data with a per-element offset.static voidglDrawElementsBaseVertex(int mode, java.nio.IntBuffer indices, int basevertex)Renders primitives from array data with a per-element offset.static voidglDrawElementsBaseVertex(int mode, int type, java.nio.ByteBuffer indices, int basevertex)Renders primitives from array data with a per-element offset.static voidglDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex)Renders primitives from array data with a per-element offset.static voidglDrawElementsBaseVertex(int mode, java.nio.ShortBuffer indices, int basevertex)Renders primitives from array data with a per-element offset.static voidglDrawElementsInstancedBaseVertex(int mode, java.nio.ByteBuffer indices, int primcount, int basevertex)Renders multiple instances of a set of primitives from array data with a per-element offset.static voidglDrawElementsInstancedBaseVertex(int mode, java.nio.IntBuffer indices, int primcount, int basevertex)Renders multiple instances of a set of primitives from array data with a per-element offset.static voidglDrawElementsInstancedBaseVertex(int mode, int type, java.nio.ByteBuffer indices, int primcount, int basevertex)Renders multiple instances of a set of primitives from array data with a per-element offset.static voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int primcount, int basevertex)Renders multiple instances of a set of primitives from array data with a per-element offset.static voidglDrawElementsInstancedBaseVertex(int mode, java.nio.ShortBuffer indices, int primcount, int basevertex)Renders multiple instances of a set of primitives from array data with a per-element offset.static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, java.nio.ByteBuffer indices, int basevertex)Renders primitives from array data with a per-element offset.static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, java.nio.IntBuffer indices, int basevertex)Renders primitives from array data with a per-element offset.static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int type, java.nio.ByteBuffer indices, int basevertex)Renders primitives from array data with a per-element offset.static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex)Renders primitives from array data with a per-element offset.static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, java.nio.ShortBuffer indices, int basevertex)Renders primitives from array data with a per-element offset.static voidglMultiDrawElementsBaseVertex(int mode, int[] count, int type, org.lwjgl.PointerBuffer indices, int[] basevertex)Array version of:MultiDrawElementsBaseVertexstatic voidglMultiDrawElementsBaseVertex(int mode, java.nio.IntBuffer count, int type, org.lwjgl.PointerBuffer indices, java.nio.IntBuffer basevertex)Renders multiple sets of primitives by specifying indices of array data elements and an offset to apply to each index.
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Method Detail
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glDrawElementsBaseVertex
public static void glDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex)Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESPOLYGONTRIANGLE_STRIPTRIANGLE_FANTRIANGLESQUAD_STRIPQUADSLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHEScount- the number of elements to be renderedtype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays
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glDrawElementsBaseVertex
public static void glDrawElementsBaseVertex(int mode, int type, java.nio.ByteBuffer indices, int basevertex)Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESPOLYGONTRIANGLE_STRIPTRIANGLE_FANTRIANGLESQUAD_STRIPQUADSLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHEStype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays
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glDrawElementsBaseVertex
public static void glDrawElementsBaseVertex(int mode, java.nio.ByteBuffer indices, int basevertex) public static void glDrawElementsBaseVertex(int mode, java.nio.ShortBuffer indices, int basevertex) public static void glDrawElementsBaseVertex(int mode, java.nio.IntBuffer indices, int basevertex)Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESPOLYGONTRIANGLE_STRIPTRIANGLE_FANTRIANGLESQUAD_STRIPQUADSLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex)Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESPOLYGONTRIANGLE_STRIPTRIANGLE_FANTRIANGLESQUAD_STRIPQUADSLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESstart- the minimum array index contained inindicesend- the maximum array index contained inindicescount- the number of elements to be renderedtype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int type, java.nio.ByteBuffer indices, int basevertex)Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESPOLYGONTRIANGLE_STRIPTRIANGLE_FANTRIANGLESQUAD_STRIPQUADSLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESstart- the minimum array index contained inindicesend- the maximum array index contained inindicestype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, java.nio.ByteBuffer indices, int basevertex) public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, java.nio.ShortBuffer indices, int basevertex) public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, java.nio.IntBuffer indices, int basevertex)Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESPOLYGONTRIANGLE_STRIPTRIANGLE_FANTRIANGLESQUAD_STRIPQUADSLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESstart- the minimum array index contained inindicesend- the maximum array index contained inindicesindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int primcount, int basevertex)Renders multiple instances of a set of primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESPOLYGONTRIANGLE_STRIPTRIANGLE_FANTRIANGLESQUAD_STRIPQUADSLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHEScount- the number of elements to be renderedtype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindices- a pointer to the location where the indices are storedprimcount- the number of instances of the indexed geometry that should be drawnbasevertex- a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, int type, java.nio.ByteBuffer indices, int primcount, int basevertex)Renders multiple instances of a set of primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESPOLYGONTRIANGLE_STRIPTRIANGLE_FANTRIANGLESQUAD_STRIPQUADSLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHEStype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindices- a pointer to the location where the indices are storedprimcount- the number of instances of the indexed geometry that should be drawnbasevertex- a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, java.nio.ByteBuffer indices, int primcount, int basevertex) public static void glDrawElementsInstancedBaseVertex(int mode, java.nio.ShortBuffer indices, int primcount, int basevertex) public static void glDrawElementsInstancedBaseVertex(int mode, java.nio.IntBuffer indices, int primcount, int basevertex)Renders multiple instances of a set of primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESPOLYGONTRIANGLE_STRIPTRIANGLE_FANTRIANGLESQUAD_STRIPQUADSLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESindices- a pointer to the location where the indices are storedprimcount- the number of instances of the indexed geometry that should be drawnbasevertex- a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays
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glMultiDrawElementsBaseVertex
public static void glMultiDrawElementsBaseVertex(int mode, java.nio.IntBuffer count, int type, org.lwjgl.PointerBuffer indices, java.nio.IntBuffer basevertex)Renders multiple sets of primitives by specifying indices of array data elements and an offset to apply to each index.LWJGL note: Use
MemoryUtil.memAddress(java.nio.ByteBuffer)to retrieve pointers to the index buffers.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESPOLYGONTRIANGLE_STRIPTRIANGLE_FANTRIANGLESQUAD_STRIPQUADSLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHEScount- an array of the elements countstype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindices- a pointer to the location where the indices are storedbasevertex- a pointer to the location where the base vertices are stored
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glMultiDrawElementsBaseVertex
public static void glMultiDrawElementsBaseVertex(int mode, int[] count, int type, org.lwjgl.PointerBuffer indices, int[] basevertex)Array version of:MultiDrawElementsBaseVertex
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