Class ARBDepthBufferFloat
- java.lang.Object
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- org.lwjgl.opengl.ARBDepthBufferFloat
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public final class ARBDepthBufferFloat extends java.lang.ObjectNative bindings to the ARB_depth_buffer_float extension.This extension provides new texture internal formats whose depth components are stored as 32-bit floating-point values, rather than the normalized unsigned integers used in existing depth formats. Floating-point depth textures support all the functionality supported for fixed-point depth textures, including shadow mapping and rendering support via EXT_framebuffer_object. Floating-point depth textures can store values outside the range [0,1].
Additionally, this extension provides new packed depth/stencil pixel formats (see EXT_packed_depth_stencil) that have 64-bit pixels consisting of a 32-bit floating-point depth value, 8 bits of stencil, and 24 unused bites. A packed depth/stencil texture internal format is also provided.
Requires
OpenGL 2.0,ARB_color_buffer_float, EXT_packed_depth_stencil andARB_framebuffer_object. Promoted to core inOpenGL 3.0.
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Field Summary
Fields Modifier and Type Field and Description static intGL_DEPTH_COMPONENT32F
GL_DEPTH32F_STENCIL8Accepted by theinternalformatparameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT, and returned in thedataparameter of GetTexLevelParameter and GetRenderbufferParameterivEXT.static intGL_FLOAT_32_UNSIGNED_INT_24_8_REVAccepted by thetypeparameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and GetTexImage.
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Field Detail
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GL_DEPTH_COMPONENT32F, GL_DEPTH32F_STENCIL8
Accepted by theinternalformatparameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT, and returned in thedataparameter of GetTexLevelParameter and GetRenderbufferParameterivEXT.
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GL_FLOAT_32_UNSIGNED_INT_24_8_REV
Accepted by thetypeparameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and GetTexImage.
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