Class ARBComputeShader
- java.lang.Object
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- org.lwjgl.opengl.ARBComputeShader
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public class ARBComputeShader extends java.lang.ObjectNative bindings to the ARB_compute_shader extension.Recent graphics hardware has become extremely powerful and a strong desire to harness this power for work (both graphics and non-graphics) that does not fit the traditional graphics pipeline well has emerged. To address this, this extension adds a new single-stage program type known as a compute program. This program may contain one or more compute shaders which may be launched in a manner that is essentially stateless. This allows arbitrary workloads to be sent to the graphics hardware with minimal disturbance to the GL state machine.
In most respects, a compute program is identical to a traditional OpenGL program object, with similar status, uniforms, and other such properties. It has access to many of the same resources as fragment and other shader types, such as textures, image variables, atomic counters, and so on. However, it has no predefined inputs nor any fixed-function outputs. It cannot be part of a pipeline and its visible side effects are through its actions on images and atomic counters.
OpenCL is another solution for using graphics processors as generalized compute devices. This extension addresses a different need. For example, OpenCL is designed to be usable on a wide range of devices ranging from CPUs, GPUs, and DSPs through to FPGAs. While one could implement GL on these types of devices, the target here is clearly GPUs. Another difference is that OpenCL is more full featured and includes features such as multiple devices, asynchronous queues and strict IEEE semantics for floating point operations. This extension follows the semantics of OpenGL - implicitly synchronous, in-order operation with single-device, single queue logical architecture and somewhat more relaxed numerical precision requirements. Although not as feature rich, this extension offers several advantages for applications that can tolerate the omission of these features. Compute shaders are written in GLSL, for example and so code may be shared between compute and other shader types. Objects are created and owned by the same context as the rest of the GL, and therefore no interoperability API is required and objects may be freely used by both compute and graphics simultaneously without acquire-release semantics or object type translation.
Requires
OpenGL 4.2. Promoted to core inOpenGL 4.3.
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Field Summary
Fields Modifier and Type Field and Description static intGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADERAccepted by thepnameparameter of GetActiveAtomicCounterBufferiv.static intGL_COMPUTE_SHADERAccepted by thetypeparameter of CreateShader and returned in theparamsparameter by GetShaderiv.static intGL_COMPUTE_SHADER_BITAccepted by thestagesparameter of UseProgramStages.static intGL_COMPUTE_WORK_GROUP_SIZEAccepted by thepnameparameter of GetProgramiv.static intGL_DISPATCH_INDIRECT_BUFFERAccepted by thetargetparameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and GetBufferPointerv.static intGL_DISPATCH_INDIRECT_BUFFER_BINDINGAccepted by thevalueparameter of GetIntegerv, GetBooleanv, GetInteger64v, GetFloatv, and GetDoublev.static intGL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMPUTE_ATOMIC_COUNTERS
GL_MAX_COMPUTE_IMAGE_UNIFORMS
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
GL_MAX_COMPUTE_UNIFORM_BLOCKS
GL_MAX_COMPUTE_UNIFORM_COMPONENTSAccepted by thepnameparameter of GetIntegerv, GetBooleanv, GetFloatv, GetDoublev and GetInteger64v.static intGL_MAX_COMPUTE_WORK_GROUP_COUNTAccepted by thepnameparameter of GetIntegeri_v, GetBooleani_v, GetFloati_v, GetDoublei_v and GetInteger64i_v.static intGL_MAX_COMPUTE_WORK_GROUP_INVOCATIONSAccepted by thepnameparameter of GetIntegerv, GetBooleanv, GetFloatv, GetDoublev and GetInteger64v.static intGL_MAX_COMPUTE_WORK_GROUP_SIZEAccepted by thepnameparameter of GetIntegeri_v, GetBooleani_v, GetFloati_v, GetDoublei_v and GetInteger64i_v.static intGL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADERAccepted by thepnameparameter of GetActiveUniformBlockiv.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static voidglDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)Launches one or more compute work groups.static voidglDispatchComputeIndirect(long indirect)Launches one or more compute work groups using parameters stored in a buffer.
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Field Detail
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GL_COMPUTE_SHADER
Accepted by thetypeparameter of CreateShader and returned in theparamsparameter by GetShaderiv.
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GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
Accepted by thepnameparameter of GetIntegerv, GetBooleanv, GetFloatv, GetDoublev and GetInteger64v.
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GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_SIZE
Accepted by thepnameparameter of GetIntegeri_v, GetBooleani_v, GetFloati_v, GetDoublei_v and GetInteger64i_v.
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GL_COMPUTE_WORK_GROUP_SIZE
Accepted by thepnameparameter of GetProgramiv.
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GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
Accepted by thepnameparameter of GetActiveUniformBlockiv.
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
Accepted by thepnameparameter of GetActiveAtomicCounterBufferiv.
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GL_DISPATCH_INDIRECT_BUFFER
Accepted by thetargetparameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and GetBufferPointerv.
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GL_DISPATCH_INDIRECT_BUFFER_BINDING
Accepted by thevalueparameter of GetIntegerv, GetBooleanv, GetInteger64v, GetFloatv, and GetDoublev.
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GL_COMPUTE_SHADER_BIT
Accepted by thestagesparameter of UseProgramStages.
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Method Detail
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glDispatchCompute
public static void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)Launches one or more compute work groups.- Parameters:
num_groups_x- the number of work groups to be launched in the X dimensionnum_groups_y- the number of work groups to be launched in the Y dimensionnum_groups_z- the number of work groups to be launched in the Z dimension
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glDispatchComputeIndirect
public static void glDispatchComputeIndirect(long indirect)
Launches one or more compute work groups using parameters stored in a buffer.The parameters addressed by indirect are packed a structure, which takes the form (in C):
typedef struct { uint num_groups_x; uint num_groups_y; uint num_groups_z; } DispatchIndirectCommand;A call to
glDispatchComputeIndirectis equivalent, assuming no errors are generated, to:cmd = (const DispatchIndirectCommand *)indirect; glDispatchCompute(cmd->num_groups_x, cmd->num_groups_y, cmd->num_groups_z);- Parameters:
indirect- the offset into the buffer object currently bound to theDISPATCH_INDIRECT_BUFFERbuffer target at which the dispatch parameters are stored.
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