CS 970: Presentations and Projects
Topics
- Texture Synthesis
- Greg Turk. Generating textures for arbitrary surfaces using
reaction-diffusion, SIGGRAPH 91, pp. 289-298.
- Andrew Witkin and Michael Kass. Reaction-diffusion
textures, SIGGRAPH 91, pp. 299-308.
- Ken Perlin. An Image Synthesizer, SIGGRAPH 85,
pp. 287-296.
- Texture Mapping
- Fabrice Neyret and Marie-Paule Cani. Pattern-Based
Texturing Revisited, SIGGRAPH 99,
pp. 235-242.
- Homan Igehy. Tracing Ray Differentials, SIGGRAPH 99, pp. 179-186.
- Pat Hanrahan and Paul E. Haeberli. Direct WYSIWYG Painting
and Texturing on 3D Shapes, SIGGRAPH 90, pp. 215-223.
- Hardware Assistance
- Presentation from nVidia Corp. on programmable vertex
shaders, at www.nvidia.com/attach/1118.
- Sample of vertex shader tricks, at www.nvidia.com/attach/1465.
- W.R. Mark, R.S. Glanville, K. Akeley, M.J. Kilgard, Cg: a
system for programming graphics hardware in a C-like
language, SIGGRAPH '03, 896-907.
- Several papers on exotic uses of GPU's in Siggraph '03
- Several papers on exotic uses of GPU's in the Journal of
Graphics Tools, Vol.7, #2.
- Peter Wonka and Dieter Schmalsteig. Occluder Shadows for
Fast Walkthroughs of Urban Environments, Computer Graphics
Forum, 18(3), pp. 51-60 (September 1999).
- Michael F. Cohen and Donald P. Greenberg. The Hemi-Cube: A
Radiosity Solution for Complex Environments, SIGGRAPH 85,
pp. 31-40.
- Haeberli & Akeley, The accumulation buffer: Hardware
support for high-quality rendering, SIGGRAPH'90, pp 309-318.
- Reflectance Models
- Pierre Poulin and Alain Fournier. A Model for Anisotropic
Reflection, SIGGRAPH 90, pp. 273-282.
- Jos Stam. Diffraction Shaders, SIGGRAPH 99, pp. 101-110.
- Paul S. Strauss. A Realistic Lighting Model for Computer
Animators, IEEE Computer Graphics & Applications, 10 (6),
pp. 56-64 (November 1990).
- Gregory J. Ward Larson. Measuring and Modeling Anisotropic
Reflection, SIGGRAPH 92, pp. 265-272.
- Shadows
- Andrew Woo and Pierre Poulin and Alain Fournier. A Survey
of Shadow Algorithms, IEEE Computer Graphics &
Applications, 10(6), pp. 13-32 (November 1990).
- Norman Chin and Steven Feiner. Near Real-Time Shadow
Generation Using BSP Trees, SIGGRAPH 89, pp. 99-106.
- Stewart & Ghali, Fast computation of shadow boundaries
using spatial coherence and backprojections, SIGGRAPH'94,
pg 231.
- Seth J. Teller. Computing the Antipenumbra of an Area
Light Source, SIGGRAPH 92, pp. 139-148.
- Sampling and Bidirectional Ray Tracing
- Kirk, Arvo, Unbiased sampling techniques for image
synthesis, SIGGRAPH'91, pg 153.
- Heckbert, Adaptive radiosity textures for bidirectional
ray tracing, SIGGRAPH'90, pp 145-154.
- Veach and Guibas, Optimally combining sampling techniques
for Monte Carlo rendering, SIGGRAPH'95, pp 419-428
- Veach & Guibas, Metropolis light transport, SIGGRAPH'97,
pp 65-76.
- Non-Photorealistic Rendering
- E. Praun, H. Hoppe, M. Webb, A. Finkelstein
Real-Time Hatching,
SIGGRAPH 2001, pages 579-584.
- Lots of papers at http://www.red3d.com/cwr/npr.
- Cassidy J. Curtis and Sean E. Anderson and Joshua E. Seims
and Kurt W. Fleischer and David
H. Salesin. Computer-Generated Watercolor,
SIGGRAPH 97, pp. 421-430.
- A. Hausner, Simulating Decorative Mosaics, SIGGRAPH 01.
- Volume Rendering
- David Laur and Pat Hanrahan, Hierarchical Splatting: A
Progressive Refinement Algorithm for Volume Rendering,
SIGGRAPH 91.
- Philippe Lacroute and Marc Levoy, Fast Volume Rendering
Using a Shear-Warp Factorization of the Viewing
Transformation, SIGGRAPH '94.
- Rendering Large Scenes
- A. J. Stewart, `` Hierarchical visibility in terrains,''
Eurographics Rendering Workshop, June 1997, pp 217-228.
- Thomas A. Funkhouser, Carlo. H. Sequin, and Seth
J. Teller, Management of Large Amounts of Data in
Interactive Building Walkthroughs. Computer Graphics (1992
SIGGRAPH Symposium on Interactive 3D Graphics)
- Other papers available (ask the prof.)
- Atmospheric Phenomena
- H.W. Jensen, S.R. Marschner, M. Levoy, and P. Hanrahan, A
practical model for subsurface light transport, in
SIGGRAPH '01, 511-518.
- H.W. Jensen, F. Durand, J. Dorsey, M.M. Stark, P. Shirley,
S. Premoze, A physically-based night sky model, SIGGRAPH
'01, 399 - 408.
- A. J. Preetham , P. Shirley , B. Smits, A practical
analytic model for daylight, SIGGRAPH '99, 91-100.
- T. Nishita, Y. Dobashi and E. Nakamae, Display of Clouds
Taking Into Account Multiple Anisotropic Scattering and
Skyligh, SIGGRAPH '96, 379-386.
Alejo Hausner
Dept of Computer Science,
University of New Hampshire
Last modified: Thu Feb 12 16:20:50 EST 2004